talk

A short lecture by Jesse Schell given earlier this week at the DICE conference (DICE = Design, Innovate, Communicate, Entertain and it's a conference for game designers).  I'm interested in what he has to say about reality and authenticity.  We got talking about this before supper, wondering whether you can commodify an escape into authenticity.  (Does it stop being a commodity, or stop being authentic? - I need to finish reading The Gift, and maybe then I'll have better answers.)  Can we have games that make us more present, more attentive in the world? 

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