February 2010 Archives
Much to delight in with Diana Eng's Fairytale Fashion project. Here's a video from the final fashion show. I really like the first dress (photo above) with electroluminescent wire. So often, electronic elements in clothing have a "because we could do it" air about them - more science project than design sense. Here I feel as if the garment is beautiful, wearable, and improved by the curving lines of light.
Eventually, time ran out, and I decided to make a rough version of the project, using Final Cut only - knowing that it would not be exactly right, and that parts of it would change later. That let me breathe, and focus on one set of skills at a time. Once the rough version was complete, I had a sense of what I still needed to learn, and what might be fun to add from LiveType, and then I could focus my attention on those particular skills, learn what I needed in an evening, and complete the semi-final version of the project.
Take three steps back and mouse and keyboard and any particular operating system no longer seem inevitable...
Via Cool Tools, I read a review of Jesse Schell's The Art of Game Design: A Book of Lenses, and now I want to order a copy. The review's excerpts are clear, well-written, and appealing. From what I've read so far, ideas and processes he suggests may spark ideas for classroom practice, or ideas for how to work on art in other media.
In the last two days, I've knitted three hats. Only one had frog eyes, though.
From a conversation on creativity and resistance, which I listened to, half by accident, this evening. I was knitting a hat, and grabbed a podcast from a list. Turned out to be the podcast I heard - and wrote about - on February 1. Kept listening, as I wanted to finish the hat, and to see what I could learn from a second hearing.
I like the question: "Is it good for the work?" It lets me accept the activities I find nourishing, and lets me drop others.
Today I found out a way for people to write iPhone applications using Processing: http://luckybite.com/iprocessing/
And that site led me to http://hascanvas.com - a site for live creation and sharing of Processing sketches online.
"Every day, think as you wake up: Today I am fortunate to have woken up. I am alive. I have a precious human life. I am not going to waste it. I am going to use all my energies to develop myself to expand my heart out to others for the benefit of all beings."
The greater the resistance, the more important the project, I tell myself, and will figure out how to plunge in again tonight. I persist. Resistance is not the mark of laziness, but of fear.
What am I afraid of? I don't know.
Can I find a way to trust and revel in the process? The greatest luxury is to take time to make something you'd love to have.
They don't use these words exactly - but I do think that "Real artists ship," is an important principle. Get stuff done. Make it. Build it. Write it. Publish it. Don't just talk around the subject or explain why the obstacles are too great to get something meaningful done.
George Sand got up at five in the morning. Anthony Trollope wrote his quota of words before work every day.
And as Nick Lowe said, when asked about his approach to songwriting, "Bash it out now, and tart it up later."
This blog gets me to articulate and connect ideas about work, about making stuff, about teaching. It does not get the creative work itself done, though. Some of that work happens in public, elsewhere, and some of that work is beginning this month. Offline. Today.